![]() ![]() Example: The Might hero was not offered a school of magic when reaching levels 2 and 3. There is a special rule in place that offers schools of magic more often as a choice when leveling up than the secondary skill learning percentages suggest: A new school of magic will be offered at least every 4 levels for Might heroes and every 3 levels for Magic heroes. Water Magic is a school of magic, along with Earth, Fire and Air Magic. Barbarians and Overlords cannot learn Water Magic. Water Magic is a secondary skill that increases the effectiveness and reduces costs of the spells from School of Water Magic. Secondary skillsīasic Water Magic: allows your hero to cast water spells at reduced cost.Īdvanced Water Magic: allows your hero to cast water spells at reduced cost and increased effectiveness.Įxpert Water Magic: allows your hero to cast water spells at reduced cost and maximum effectiveness. ![]() For the school of magic, see School of Water Magic. This article refers to the secondary skill. ![]()
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